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BlackIce
Mina Valentín
Ice Cold
KaiserDieFlamma
8 posters
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Character Bios   Character Bios EmptyMon Nov 16, 2009 1:52 pm

Place for this RP's bios.
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Nov 24, 2009 2:04 pm

Name: Leth Nilik

Race: Human

Age: 19

Apperance: Character Bios Tmpphp11

History: When he was small he used to be a petty theif, stealing from fruit stands, etc. One day a Magi ,whose last name was Nilik, found him and raised Leth as his own son. Leth trained in magic and was very adept at Fire magic and Arcane magic. He could use Darkness magic but not nearly as powerful as the others. Nilik had to leave for the troll-lands borders to help protect it as a job. He died there and left Leth alone at 14. He joined with “the guild” and lives there now.

Magic/Abilities: (some)

Fireball, Fire, Your basic fireball attack, after incantation a fireball shoots at the target.

Inferno, Fire, A giant rain of fire crashes down to the ground, it uses up all the mana in an area, but for some reason it can not kill. This attack leaves Leth powerless and out of energy.

Enveloping Darkness, Darkness, An ability that wraps around and opponent causing them to slow down

Transformation, Arcane, An ability that obviously allows the user to change their apperance and voice to how they want, be it another person or their opposite gender self.

Misc: His Heterochromia in his eyes is caused by the Arcane magic he uses, though this is know to be a 1 in a 1000 case of Arcane Mages.
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Nov 24, 2009 2:05 pm

Name: Lyndis Oka

Race: Summoned Kitlrik

Age: 18

Appearance: Character Bios Normal11

History: She is a mage's apprentice in the same guild as Leth. She is studying on her own, but adopting different styles from different guild members, for example Leth's sword magic concentration. Her magic is all-round but lacks in arcane (due to the fact that she was just created from arcane magic that when she uses it, it tends to backfire on her.) and wind magic. She does excel in light magic magic.

Magic

Heilung, A healing special, mends wounds.

Photon, Light, A ball of light surrounds the enemy and burns them with radiant energy.

Feuer, Fire, A blast of flames comes out of the magic concentrator to burn enemies. Heilend, Light, Heals the target of their wounds.

Aqua ambita, Water, Shoots a ball of condensed water at the target. (Not exactly a combat spell.)

Misc: She has a sort of personality disorder, if she gets too stressed, it happens.
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Nov 24, 2009 2:18 pm

Name: Tare

Race: Mountain Featherfolk

Age: 27

Apperance: Character Bios Newtar10 (For people who remember the other one can't find that picture... but this one makes me think of how he is more lolz)

History: Tare used to live in the mountains of Lionel when he was younger, at around the age of 6 he started to use magic, specifically Wind and Thunder/Lightning magic.After a bit, the various adults couldn't teach him anymore and he left for Sylus, the capital city of Lionel. He was found by a magi, one of the magi Nilik's associates. (Leth's adoptive father) Where he join and when eventually the higher ups died or just quit/retired he took over as where he is today.

Magic/Abilities

Flying: Being a featherfolk he is able to fly with his wings.

Ventus Vesica: A powerful wind cuts the enemy.

Desumo offensus: It is generally an electric bolt that shoots from the sky down to it's target.

Levitas palma: Tare hits the enemy with his palm and electrocutes them with energy from his hand.

Anything Else:
-He is odd for a Featherfolk from the mountains, normally they won't leave their homes in the mountains without an extremely good reason, but he left just to learn magic.

-
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Nov 24, 2009 2:21 pm

Name: Kalsie

Race: Daywalking Vampire

Age: 18

Apperance: Character Bios Kalsie11

History: Kalsie keeps her past guarded, she started to travel on her own when she was captured by a vampire and used as a puppet by the vampire in one of the forests of Osfer, until Leth, Dorion and Co. saved her and the few other captives.

Magic

Tinting Night, Darkness?/Arcane?, Not so much useful as it is cosmetics, Kalsie will make the light from the moon look red in a certain area.

Magic Weapons, Arcane, Kalsie can create weapon out of thin air that do dissapper eventually.

Vampire's Physical Capabilities, Kalsie, being a vampire, can be extremly fast or strong.

Dark Bolt, Darkness, She shoots a bolt of dark energy out of her hand.

Other things:

-She can carry heavy objects even with her size.
-She is a Daywalker, a Vampire that can survive in the sunlight but she gets burned by the sun easier.
-Dispite her childish apperance she is actually as old as Lyndis.
-She likes the blood of Arcane Magi.
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KaiserDieFlamma

KaiserDieFlamma


Posts : 313
Join date : 2009-11-11
Age : 29
Location : Yokai Academy

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Nov 24, 2009 2:23 pm

Name: Erika Pluvia

Race: Non-cursed Lycanthrope

Age: 24

Apperance: Character Bios Erika11

History: Erika has, like most mages from the “guild” studied magic from a young age. She just happened to find the “guild” one day walking through the giant city, she decided to join it and help out until she eventually became a full-fledged member.

Magic/Abilities

Water Controll, Water, She has the general power to controll water.

Healing, light, she can heal living organisms.



Anything Else:

-Generally she will, if not with magic, fight with her hands.
-In channeling spells she will either use nothing but her hands or a staff.
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Ice Cold
Admin
Ice Cold


Posts : 385
Join date : 2009-11-08
Age : 113
Location : Iceland

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PostSubject: Re: Character Bios   Character Bios EmptyWed Nov 25, 2009 9:16 am

Name: Dorion Dreyar

Race: Lycanthrope

Apperance:
Character Bios Biopic54

History/Etc.:
Dorion grew up in a small village in the North. (w/e continent is in the north cant read the map) He was being trained to become a Soldier for the Lionel Kingdom. One day, he was sent on a practice mission. A sort of War Games training program. His job was to go into the forest, and capture the opposing forces flag. (your basic capture the flag) As he traveled into the forest he heard screams and thought it was the other team attacking his own team. He went in that direction to help them, but found out that they were all slaughtered brutally. He heard a twig snap behind him and looked, only to see an enormous wolf jumping straight at him. He fell backwards holding his sword in front of him. The wolf landed on him, scratching and biting him, but Dorion kicked the wolf off of him as he fell backwards. He quickly got back up to his feet, his sword ready to fight but saw that the wolf had ran away with the body of one of his comrads. He went back to base to treat his wounds. Obviously loosing the capture the flag test. A week later, during the full moon. He transformed into a wolf and killed many people in his village. Ashamed of this, he left the village to travel on his own, bearing his curse. On his way he discovered he had greater strength, and sense. He picked up a bigger sword and became a mercenary. During his years as a mercenary, he learned how to control his transformations. His Curse became his Gift.

Magic/Special Skills:
Ice Magic Dorion is very adept at using various Ice based skills.
Swordsmanship Dorion is an especially skilled swordsmen. He uses a large five foot long, eight inch wide sword which he continues to use even in Lycan form.
Animal Instinct Some would call this a sixth sense. Being part animal, Dorion can sense danger, approaching evil or storms and has an incredible sense of direction.
Partial Transformation Dorion can partially transform into his Lycan form. Meaning he can turn his hand into a claw, and nothing else would change. This also gives him the ability to heighten his senses allowing him to track scents, listen for footsteps and other various tricks.
Frost Wolf Form Dorion morphs into an eight foot tall wolf man with white and blue fur and constantly has frost forming over him. In this form he gains tremendous strength, agility, stamina, and a temper.

Anything else:
-Hes has a temper.
-Frost magic comes naturally to him. He does not need to chant to cast spells, although the spells he does cast are small scale.
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Ice Cold
Admin
Ice Cold


Posts : 385
Join date : 2009-11-08
Age : 113
Location : Iceland

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PostSubject: Re: Character Bios   Character Bios EmptyWed Nov 25, 2009 9:19 am

Name: Victor Dreyar

Appearance
Character Bios Biopic36-1

History:
He is a man whom no woman can resist. He gives off a distinct aura of evil which would send a chill down your spine, though he still seems to pull you in. He was once a man in the army, living the life of a drafted soldier being put through harsh training and risky missions. He was turned into a Vampire at the age of 28 after leaving his village finding out a Lycan nearly destroyed it. Ever since then hes deemed Lycans his enemies, and the vow of a vampire cannot be broken.

Magic

Demonic ability: Victor is quite strong, even for a Vampire. His senses are heightened along with his reflexes and is able to sense blood thirst or killing intent.
Blood Thirst: As a Vampire, Victor craves blood and can smell it from miles away. He is able to heal his own body by drinking the blood of others.
Living Dead: As a Vampire, Victor is already dead... The only way to truly kill him is by cutting off his head.
Demonic Coagulation: This ability involves self inflicted wounds. Victors blood is able to be rapidly produced and pumped out of a wound extremely quickly. As the blood pours from his wound, it would solidify into very demonic shapes which he would use as a weapon. (See the picture?)

Other
- He is Dorion Dreyar's brother.
- He enjoys sucking the blood from his victims slowly.
- His favourite prey are women. He charms them and seduces them, toying with their minds before he takes them to a secluded place and devours.
- He is completely care free, never worried about anything and never fearing death for he has already experienced it.
- None would call him a gentlemen, but he does have unique Charm.
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Mina Valentín

Mina Valentín


Posts : 93
Join date : 2009-11-24
Age : 31
Location : illinois

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PostSubject: Re: Character Bios   Character Bios EmptyWed Nov 25, 2009 10:11 pm

Name: Kit De'Unnero

Race: Wood elf/Human

Age: 63 (closer to somewhere between 19 and 21 in body, and like 15 to 16 in maturity)

Appearance: 5'7'', about 125-140 lbs, very fit, tanned skin, extraordinarily striking, but not necessarily beautiful. Regularly wears decollete tops and revealing skirts in brown, green, and blue, if any clothing at all. Narrow face, small mouth, shoulder length red hair, elven ears that are small until subtle points at the tops. Eyes change color, depending on what mood she's in. They range from a gray-blue to a deep green. Has a beauty mark on her left cheek bone. Flat chest, no butt, and long legs. Doesn't wear shoes. Is very expressive with her emotions.

History: Lived in the deep forests of the Osfer republic with the wood elves since birth, but never really fit in because of her accelerated growth, amongst other overly human characteristics (Your average wood elf child isn't exactly the flirting type, at least until they're 120 or so) . She did, however, have an exceptionally low voice for an elf, and she was a very talented singer in the choirs. She decided to leave the forests and do her own thing, going into more human territory where she inevitably was caught in the horrible pits that humans created specifically to enrapture elves: Pubs. After a while of drinking and singing, she realized she could be a more useful (and rich) elf as a liason for the Merchants going into elven territory. She did this for a couple of years, and, after gathering a large sum of money, she got bored and decided to try this "merchant" thing she heard so much about.

So, off she went, traveling around by herself or with whoever felt like traveling with her. She dealt entirely in very high quality goods, ranging from jewelry to magical elven items to gnomish toys. Her disarming personality won many over, and she accrued an extensive credit throughout Osfer and southern Astral.

Now, she's still working on her miniature trade empire, as well as a personal collection of powerful enchanted items for... pretty much any reason she wants.

Magic/Skills: Kit was taught by the wood elves how to hunt, as well as their style of warfare, using ranged weapons and traps without leaving themselves vulnerable to attack. She also knows elven acrobatic techniques and various methods of concealment.

Her enchanted items so far include: packets of extraordinarily deadly poisons, a quiver that doesn't run out of arrows, a bone necklace that tells her when it's going to rain, an earring that lets her change the color of her hair, a gnomish device called a "pistol" that claims to be 100% effective until you try to use it, a leather belt with a bunch of obvious and hidden bags on it that she got reinforced so it cannot break without magic, and another earring that is supposed to do something powerful, but so far has only gone with any outfit despite being bright purple. It's her favorite, which she affectionately dubbed "her Potentially Potent Purple Pendant."

Prestidigitation Magic: She's absolutely hopeless when it comes to any kind of magic, but can do basic tricks involving quick movements and misdirection.

Misc: She's one of those people that knows seemingly everybody, and while she doesn't carry much money, her credit nearly anywhere is worth as much or more than gold. Being a wood elf, she is a big fan of animal rights, going so far as to buy animals specifically for the reason of letting them free. She favors most of all exotic or unique animals, but under those she likes cats. She refuses to ride a horse, so all of her merchandise fits on a pack
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BlackIce

BlackIce


Posts : 1
Join date : 2009-12-01

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PostSubject: Re: Character Bios   Character Bios EmptyWed Dec 02, 2009 12:42 am

Name: Alviss Hikari

Race: Human

Age: 15

Appearance: 5'0", around 110 lbs., averaged weight but a bit skinny, usually seen wearing a dark blue zipper hoodie and a little oversized jeans. His hair is a light blue color that reaches his shoulders with eyes, green like an emerald. He can be seen usually with a smile on his face and winking.

History: Born in the mountains of Lith, Alviss was lost by his parents when he wandered off on his own as a baby. After a few minutes of crying, a group of gnomes had found him, and had taken him to their city to be raised. Being exceptionally tall in a city of gnomes, he wasn't that popular with the younger generation of gnomes. However, the older generation, knowing that he was found in the woods, allowed him to stay at the city. Alviss lived with a gnome who was exceptionally skilled at making many devices, taught Alviss how to make devices as well and a little magic.

His joy of making an invention successfully always brought a smile to his face which made him a favored tinkerer in the city.

To this day, he still does not know who his parents are, but he does know that he is not of gnomish decent.

Magic:Alviss' adoptive father and skilled technician taught Alviss some arcane magic used for the production, creation, and the fixing of mechanical products.

Magnetic Attraction: A skill used by some gnomes in which they use magic to create as the name says, a magnetic attraction between any object with metal in it.

Disassemble: A common skill to all technical workers, using magic to disassemble just about anything.

Natural Sense: An ability that came natural to Alviss when he was messing around in the workshop, he is able to tell what something is made of just by touching it.

Other: He is someone who is easily befriended and seems to always be happy no matter what mood he is in.
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Mirage

Mirage


Posts : 197
Join date : 2009-11-10
Age : 36
Location : Volkfiend HQ

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PostSubject: Vanya De'lamoore   Character Bios EmptyThu Dec 10, 2009 5:07 am

Name: Vanya De'lamoore

Race: Wood Elf

Age: 70

Appearance:
Character Bios Fxgj9e

History:
Raised with the forest of Osfer, Vanya is, in a word, odd. A wood elf and a misanthrope, she is xenophobic of just about everything that isn't her, making it hard for her to trust others. This being the reason she left the close knit forest of her kin to venture about the world and feed her ever lasting hunger for knowledge.

Despite her age, Vanya is a very wise individual, in comparison with most wood elves anyway! She spends most of her time seeking out rare and power tomes or artifacts to further her learning, though at times she she acts like a child, it's usually done with a purpose in mind. She has acquired a few items such as the sacred Valdi Cloak, a long, trailing article of clothing made from the boughs of trees and woven together by elven hands.

Being a druid, she has control of elements about her involving nature to a high degree. She often employs these skills in body-guarding duties or self defense. Despite her appearance though, she is not all gruff, able to employ healing energies to herself or those around her is she deems it fit.

To date she still wanders about living as she goes, searching for treasures and knowledge hungrily.

Magic/Skills: Being a wood elf, Vanya knows all about using the elements of stealth and surprise in combat. A nimble magical fighter, she depends more on enchantments then actual weapons to get the job done.

Item - Valdi Cloak: A sacred item gifted to her by a nomad clan of wood elves, the cloak is and offensive and defensive mechanism. Able to stop the most rigid of arrows yes flexible enough to bend under the druids control, becoming another extension of herself and her attacks.

Item - Yggdrasil: Her 'arm' is a weapon capable of defensive and offensive fighting. Though her real arm is concealed within' she is never seen with this enhancement in place. Able to meld into a shield capable of deflecting most projectiles and stopping even the sharpest of blades or shift into various weapons, such as a blade, bow or lance, this is a making of her own magic though it's capabilities would have it listed among the most artifacts.

Magic – Renew: Being a druid allows Vanya a degree of control over nature. Using the life force of nearby plants and animals she is able to tend to wounds she or others may have incurred.

Magic – Tendril: Capable of controlling nature, Vanya is allowed to call forth the very roots of the earth to aid her in combat, or Yggdrasil itself. These roots are used to bind, smash, impale and smack foes, or even used for more mundane task such as grabbing for an item or helping the druid reach a higher ledge.

Magic – Nature Control: Dominance over nature allows Vanya to call on any of it's aspects at a given a time. While her prowess in this area is hidden it's safe to assume it's dangerous.

Misc: Fiery and passionate, Vanya is the 'go-getter' many employers seek, not afraid to take risk shall they be needed. She can be found miming a feline most of the time, hunched over on walls and sitting up high on a building.

She's not completely hating of people, just most of them, but in the event she needs help she will not hesitate to reach out for aid.


Last edited by Mirage on Mon May 03, 2010 6:17 pm; edited 1 time in total
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doom_muffin

doom_muffin


Posts : 36
Join date : 2009-12-01
Location : I'm not telling, stalkers ;)

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyThu Dec 17, 2009 5:36 pm

Name: Orphus Oldar

Race: Half-vampire, ???

Age: Timeless

Apperance:
Character Bios Anime-Vampire

History: One of the first vampires to be born from a human mother, the other vampires hated and mistreated him. When the fateful day came, the council sent an assassin that succeeded in killing Orphus' mother and father, but young Orphus, then at the age of 5, ran away. After that, he was found by the hunter of a clan of rogue vampires, and now knows the ways of his kind. He plays a role he knows nothing about later.

Magic/Skills:
Swordsmanship: Orphus is skilled with a sword, and can pull off moves most people can't.
Vampire Attributes: Orphus is half-vampire, so gets a vampire's speed, strength, smell, etc.
Mind Reading-Arcane: Can sense the thoughts and emotions of other people, a strong mind can resist his probing.
Hypnotism-Arcane: Can somewhat hypnotize/affect someone's decisions through eye contact.
Shadow Slash-Darkness: Orphus swings his sword and a congealed crescent of shadow rushes towards his opponents
Minions of the Night-Darkness: Orphus can solidify 2-3 dark copies of himself through his shadow, but with each copy he divides his power. (E.g, 2 copies = 1/2 power per Orphus. 3 copies = 1/3 power per Orphus, etc.)

Misc:
-Irresistible to women.
-Very suave and polite.
-Always wears a top hat.
-Conceals his sword in a cane.
-Does not trust other vampires.
-Does not know about werewolves, so he likes them.

Hope that wasn't too long, and tell me if I need to tone it down a bit. Thanks, -doom_muffin-
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Lucius-Verus

Lucius-Verus


Posts : 26
Join date : 2009-11-08
Location : Beyond a Reasonable Doubt

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PostSubject: Re: Character Bios   Character Bios EmptyTue Jan 26, 2010 8:45 pm

Name: Markus Vulpes

Race: Human

Age: Chronological: 22 / Biological: 52

Appearance: After the incident two years ago, he has taken to wearing leather based clothing over actual armor as he can no longer bear to carry such weight for extended periods of time. In particular is his dark leather trench coat, a balaclava that covers the bottom half of his face, and a wide brimmed hat. Markus stands 5’10’’ with lanky arms and legs. His black hair has begun to lose their color around his temples. An unforeseen complication of the aging spell cast upon him was that his eye color was changed to an icy blue. As befitting of his body’s age, he has developed wrinkles on his face and would generally appear like any other old man.

History:
Though he was once an accomplished battle-mage, two years ago he failed to repay an accumulated gambling debt to a powerful mage, leading to him being on the receiving end of a spell that instantly aged his body 30 years. In a fit of desperate anger, he slew the mage in his sleep the next night, unbeknownst to him that the spell would not reverse itself with the mages death. He has spent the last two years honing his skill once again in his newfound body as he wandered the land searching for one who could end his plight.

Magic/Skills: A short list of Markus’s most used spells after his transformation
Energize: Heals minor cuts and bruises, while accumulated fatigue
Flash: Emanates a flash of light from Markus’s palm to distract opponents
Enchantment: Allows raw elemental energy to surround his swords, I.e. flaming weapons.
Juggernaut: Gathers nearby stone to form a layer of armor and a separate shield. The armor and the shield are not so much carried, but grafted onto Markus’s body for the duration of this spell.

Miscellaneous:
- Because of his now advanced age, he can no longer cast many of the more powerful spells he once knew, leaving him to resort to “Apprentice” level magic, with his only high level spells being Enchantment and Juggernaut.
- Despite extensive knowledge of Light, Natural, and Arcane magic, Markus uses almost no offensive magic whatsoever, instead relying on spells that increase his martial prowess.
- Carries two identical long swords strapped to his waist underneath his coat, and a dagger in his right boot.
- Although he can still proficiently wield both of his swords, he sometimes uses only one with a stone shield he summons with his magic.
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Fenrisulfr.
Admin
Fenrisulfr.


Posts : 219
Join date : 2009-11-08
Age : 33
Location : Down in the Rabbit Hole

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Mar 16, 2010 1:55 pm

Name:
Coultin Weiss

Rennen:
Vampire

Alter:
Cosmetic - Seemingly mid 30's, early 40's.
Biological - "Lost count."

Beschreibung:
Spoiler:

Geschichte: The history of Coultin Weiss is unknown. His last accounted for activities is being a rich man, who manages to avoid taxes by persuasion. The way he became a vampire, was through the leader of a prestigious 'underground' vampire gang, or really family. He lives in a villa near the border of the Lionel territories. A reknowned doctor, however, that can cure most basic things to a life-threatening infection; Ranging from a common cold to deadly infection.

Weiss, only draining the blood of men, instead of both genders. Coultin isn't very found of the women's blood, rather than the dilluted blood of men, which tastes like alcohol to him.

Although, Coultin Weiss is a vampire, he maintains his persona to which people remain oblivious to. His body count is extraordinary to the vampiric world, as he piles up a kill count. To this day, he still lives in that villa with his wide varieties of 'wine', which have a very distinct iron to it.

Fertigkeiten:
Schwertkämpfer - Excellent swordsman, who can preform back-breaking attacks and graceful stunts that can make many soldiers jealous.

Shadow-claw - Out of the shadows comes a placement on his hands that looks like obsidian mist. After calling forth this power, shadows form onto his hands that resemble large claws.

Shadow-boots - Boots made of pure black mist, that allow Coultin to glide on the ground, no matter what's underneath him.

Augmentation - Vampire muscular strength and speed, sight, smell, hear, feel, and taste are all augmented to a higher status. Although, his speed is much faster than most vampires.

Teleportation - A shadow envelops, or really--consumes, Weiss and transports him within a 15 meter range.

Klonen - Coultin generates transparent versions of himself up to the number of five, and can deal half his damage, but are destroyed on impact, whether outgoing or receiving.

Andere:
-He is attractive to the other gender.
-Has a minor bi-polar disorder.
-Is sadistic, when it comes to it.
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Fenrisulfr.
Admin
Fenrisulfr.


Posts : 219
Join date : 2009-11-08
Age : 33
Location : Down in the Rabbit Hole

Character Bios Empty
PostSubject: Re: Character Bios   Character Bios EmptyTue Apr 13, 2010 9:37 pm

Name; Samael 'The Scarlet' Coste

Age; 52

Appearance; Something along the lines of
Spoiler:


Voice(Because I want you to read it in his voice); Michael Ironside [The Voice of Sam Fisher (Splinter Cell)].

History; Samael 'Scarlet' Coste is renowned in very small entities in the world. Some people know him, some people don't. Regarded as a very prominent 'witch-hunter' in terms of Salem 'Witch' Trials. Increasingly enigmatic and very sociopathic, Coste projects a drunkard-like feeling to all around. Although legally insane, Samael is still extremely proficient with a crossbow, and is good with a short-sword.

Misanthropy clouds his mind, and disregards any 'friends' he makes. Not fearing the death of civilians and forth on. Ruthless beyond turning-back, Samael hunts down and kills all 'animals' different from human, 'less cursed or otherwise transformed against ones will.
Other than this, Samael is unknown and considered dangerous.

Skills/Magic:
(Oh look, Wolverine Regeneration Abilities, to an extent.)
Regeneration - Able to regenerate nearly every part of him, aside from the mutilation of the head or taking out his heart.
[Subdued to; Extreme Temperatures, Drowned, Suffocation(refers to being drowned as well.), and other basic needs]

Marksmanship; Extremely good at being able to shoot moving and unmoving targets.
[Not limited to high-speed targets excelling 90 MPH.]

Misc;
-Prejudice against what he calls, 'Differents', or things that aren't human. Aside from Cursed Creatures, he hates just about anything else that can transform, drinks blood, uses magic because it was born with it(aside from wizards, or whatever it is in this particular roleplay).
-Able to reveal monsters through his life experience and the normal characteristics of 'Differents'.
-Best friend is a hawk named, 'Hawthrone'.
-Blind in the left eye, deaf in the right ear.

[I would have depicted him in literature, rather than a picture of Samuel Fisher. But I felt writer's block coming about.]
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